Union of Mecholife/Technology

Gas Giant Colonies
On Gas Giants, the UM uses a type of shielded floating colony. They can be many shapes, and use gravity manipulation to remain floating. With their massive control over genetics, the UM have actually managed to create biological versions of their first colonies, allowing them to create earth sized disks that float on the surface of such planets. With anti-gravity and shielding they can prevent the disks from breaking up in the atmosphere. Gas Giants usually have wealthier inhabitants then stars or wheels, but poorer the planetside or asteroids.

Star Colonies
Star Colonies are basically the same as Gas Giant Colonies, but far, far vaster. So massive that they can actually be seen from space when looking at the entire star, in a few rare cases. They get 100% of their energy from the star itself with massive energy transfer units and systems that take energy from the stars inner regions. The largest, which is about 90XEarths Surface Area, making it home to more then 1 trillion individuals with ease. Those who live on star colonies are usually poor, as living on a star is dangerous, and very cheap for the individuals.

The Ravir are in a bind with this kind of colonization. For high energy, you need a short lived, mostly gaseous Blue Giant or similar star. But those also take a little more energy to keep colonies on the surface. Low Energy stars like Brown Dwarfs and White Dwarfs have far less energy, but are denser and easier to float on, taking less energy. because of these two factors, they tend to prefer yellow stars, main sequence. Stars like Sol or similar. Those last for around 10 billion years and give off large amounts of energy.

Blue Giants are for power conductors only. They use massive amounts of space, but have mostly machines to run them. When the star begins to die they pull out swiftly and without hesitation, as they are for energy only. Some resources, maybe, at most a few thousand colonists on a single 50XEarth Sized SC, but that's about it. They do not want to risk their lives for energy.
 * Blue Giants Colonies

Red Giant colonies are rare, as colonizing a Red Giant is a dumb idea unless you have a specific reason to do so. Resources, perhaps, or to study the changing internal structure. Either way, it's rarer then any of the others. They do get lots of space for the few million years such star have left...
 * Red Giants Colonies

Most main sequence colonies are good for energy and resources, but mostly space. 10 billion years with a population of 500 billion on a single star, that is an excellent way to house the massive populations of the RSR. These are basic colonies, all the others are variations of them. With anti-grav flotation, energy absorption through their undersides and through the central spoke, they get vast amounts of energy, more then enough to sustain themselves and sell it to other people and colonies.
 * Main Sequence Colonies

White Dwarfs need larger amounts of light-shielding so that the people on them don't get themselves blinded by the light. They give off large amounts of light energy, but little else except resources can be gathered from them. They are sources of heavy metals formed from supernova and nova events.
 * White Dwarf Colonies

Neutron Stars contain heavy elements and massive energy. They are sources of materials found and created only in the explosions of supernova when a large star dies. These stars are good for resources and energy, sometimes even giving off gamma rays.
 * Neutron Star Colonies

Red Dwarfs can live on for many trillions of years (10 trillion predicted) and are even better for long term colonization then Brown Dwarfs, as they give off far more energy then a brown dwarf ever will. They, over their lifetime, will give off more energy then many Blue Giants and almost any Supergiant star. The Ravir colonies on these use less energy then on larger stars, but also gather less energy then on larger stars.
 * Red Dwarf Colonies

Brown Dwarfs are barely stars, as they do not have enough mass to ignite fusion and set off fires. However, they can live on forever, theoretically, and therefor make great super-long term habitation areas.
 * Brown Dwarf Colonies

Super-Cylinder Colonies
The Super-Cylinder Colonies (SCC) are Earth Sized structures built around shrunken black holes. They derive energy from the black hole, are self repairing (made of nanotech) and expand as more substances are added to certain areas on the outside, called "Feeders" because of how they feed the growth of the structure. These massive worlds can have up to 900X the Surface area of a planet, and with gravity manipulation, sourceless light, and ever expansion they can house 900X Earths population and biosphere. In fact, within them they often have dozens of biospheres, with entire ecosystems evolving completely independent of another in the same SCC. SCC's have the poorest people, and the worst conditions. Even at their worst though, these places are rather good.

Asteroid Habitation
To expand their already expansive colonies, the UM started to create Asteroid Habitats. They are generally domes that attach to the outside or sometimes inside of asteroids. With gravitational control, they can keep the normal Ravir Preferred weight while still having the ability to live in asteroids. Some of the asteroids have views worth dying for, with the entire belt stretching outward away from them. These are where the rich live. The poor... well, they get the bad views, the ones with no view or with just views of closer asteroids.

Free-Floating Habitats
Massive bicycle wheel structures that can been up to 20 miles across, and have layers of rings. Each layer is another weight level. The closer to the middle, the less the weight. These are used because the UM don't like to use anti-gravity if they don't have to, requires more energy then simply spinning and using centrifugal force. These habitats can also be stacked, creating structures that can be up to 60 miles long, looking like a massive frame for an equally massive tube. Like in the asteroids, the rich get the preferred gravity levels, the poor get the lesser levels, but everyone in these are poorer then asteroids or planetside.

Spiral SuperPlanet Worlds
Are a supersized version of the SCC's. These have enough space within them to house moons, and have such a massive surface area it is almost incomprehensible. They can be the size of Gas Giants, and contain mountains, oceans, lakes, rivers, entire planets in a SCC sized portion of them. They are rare though, as it takes a SuperMassive Black Hole to feed them and a nearly endless supply of substances for them to even grow by a minuscule amount. It is to feed these behemoths that the RSR enters universes and colonizes them. In all the UM, only 7 of these massive structures exist.

Lung Worlds
Named such for their internal structure. Sourceless light + Gravity Manipulation allows for branching systems of material that can house almost 5 trillion in a moon sized object. Like the lungs, they have a complex network of little pathways that are covered with life. Trees thousands of feet tall, so tall in fact, that they reach from one branch to another. In many cases, the branches are within a mile of each other, and many building span them as well. The massive surface area created can house such massive populations that it's almost laughable. These are fragile structures though, easily damaged, and with a thick membrane that is easily popped. Thus, they are not good places to be during an attack. The UM is looking into ways to make them stronger while staying less expensive then SSPWs.

Sline
The Sline is a superpowerful sapient network of supercomputers and communications. It spans the entire of the UM and is among the most complex single entities in the universe. The Sline, being so massive and complex, could easily contain an entire virtual universe (or more) within it. The system works with 100 thousand yobibytes of information in a single attosecond. That makes even a minute seem like billions of years to this system, allowing civilizations to rise and fall in mere Nanoseconds. There are intelligences that form within it, as well as other things.

Self-Aware Computerized Intelligences of the Sline
Sacis

Nanobots
Name: Nanobots |Tier Level: 3 |Type: Construction, Healing, Other |Used: Military and Government only |Age: 400 |Power Source: Electricity|Background Info: Nanobots are dangerous to use if left unrestricted, but can be a very useful tool when used properly. It can be used as a powerful weapon of war, but that is not realistic. To dangerous. In construction and healing, however, they prove to be very useful. They can not just repair broken bone, but remake it so that it's ten times stronger then before. It can build massive structures in almost no time at all as well. Just provide resources and let the nanotech build what you tell it.

Hypermetal
Hypermetal is the substance used by the Lost Ones in their construction. They only have a limited amount of it, so they recycle it religiously. It is stronger then anything found in this universe currently by a massive amount, and can only be gathered and created in the final days of a universe. Only then is the universe undergoing the proper conditions for it's creation.

Buckyball Fibers
Made out of super-reinforcing spheres of Carbon, buckyball fibers can sustain immense stresses over time, making them an excellent material to build super-structures with.

Cloaking
The Wentals have exceptional cloaking abilities. They can hide entire star systems by folding space around them, causing them to become cut off from the universe, unless you know how to traverse the fold that protects it. Each fold is unique, and only Wenta; ships can traverse them. After all, only Wental Ships have the Network, which allows the captains to find out what the Fold Code is, so to speak. These folds can be used on various scales, from system sized to a single atom. They cannot become smaller then an atom and making them larger then a system is A)illogical, and B)impractical. But ship sized and planet sized, those are options.

Electro-Magnetic Shielding
The Lost Ones use Magnetic Shielding to protect against the Astrolights and other threats. If it has metal in it it will be badly affected by a magnetic shield. These are used against the Astrolights and only the Astrolights.

No-field
Makes an object invisible to all outside viewers. Sight, sound, radio, scanners, even time cannot sense object when they are hidden by a No-field. A No-field makes the object within "cease" to exist, and therefore the object is completely untouched by outer influences. No-fields cannot be used offensively, and need vast amounts of energy to function. The larger the object inside a No-field, the more energy needed to have it function. Only ships carrying Ark Reactors use no-fields for this reason.

Gravity Shields
Gravity Shields are a multi-step system. First, detect an incoming unwanted object. Next, use gravitational manipulation to destroy it if possible, if not, bend it out of the way. It is done by using the G-Drives, which are already capable of manipulating gravity in and around the ship. They simply increase/decrease the gravity to move objects and energy away from the ship.

Energy Tech
Name: Ark Reactor |Tier Level: 2 |Type: Energy Production |Used: Military Only |Age: 2.8 |Power Source: Gravitational Energy Conversion|Background Info: A project still in military laboratories, Ark Reactors convert Gravitational Energy into Electrical Energy. The few scientists who know of the project can't tell anyone how or why they do this, but tiny black holes are the most often used gravitational source.

Name: Dyson Sphere |Tier Level: 3 |Type: Energy Collection |Used: Common |Age: 1283 |Power Source: Stars|Background Info: Dyson Spheres are named after their first creator, Mr. Dyson, founder of Dyson Tech and Energy. They use super-efficiant solar panels to take up to 95% of a stars outward energy output and convert it into electricity. Much of Da Grida is powered by Dyson Spheres, most of which are owned by Dyson Tech and Energy.


 * Artificial Photosynthesis - Allows user to take massive amounts of energy from sunlight. Usually used by tapping into plants and simply taking 50% of the plants energy, which is still impressive.
 * Nano-Panels - Nano-Panels are giant nanotech clouds that orbit stars and gather all the energy they can from them. Since it's a nanotech cloud, they can be programmed to move aside when planets move towards the shadow, allowing sunlight and energy to go directly to the planet itself while still gathering much energy. They can also self-repair and move in such a manner as to gain as much light energy as possible.
 * Other - The UM uses all forms of energy creation and manipulation, from fossil fuels to fusion reactors to antimatter-matter reactors. They always try to preserve planets for the future, as the Lost Ones, Omega, and Sapo are all long term thinkers.

Partical->Energy Generators
Using particals the UM can generate massive amounts of energy, which is needed for their powerful machines to function properly. These basically convert the actual matter that makes up the particals into 100% energy. 90% of that is usable, the other 10% is used to stabilize the process and ensure no major universe distorting disasters occur. A single gram of hydrogen produce about 90 petajoules (watts = power = energy over time), so you can imagine that the generators are given an endless supply of things to convert.

Tower Farms
Tower Farms are farms that have been stacked on top of each other. They can be up to 1.5 miles tall and can feed millions with one farm. They were developed by the Jin, of the Iron Giants.

Compact Farms
Compact Farms are very small, high output farms. They do not work on a large scale, and are used by the Iron Giants and other smaller space ships to supply crews with food.

Zero-G Farms
Zero-G Farms are farms in zero gravity. They are built in a manner that allows people to still traverse their halls and reap a product from the farms. These are used in asteroid farming and space colonies.

Genetic Tech
Name: Biocreation |Tier Level: |Type: |Used: |Age: |Power Source: |Background Info: Biocreation, the art of creating and adapting life to serve your wishes. This is what created the Great Eight of the Nikkin in the first place, and this is what may someday bring them crashing down. There are laws against this, absolute laws, unbreakable laws. But all laws were meant to be broken.


 * Genetic Enhancement - Allows individuals to extend their life spans to live thousands of years into the future. Also allows them to advance their physical capabilities in any manner they choose.

EMP Sterilizer
Used for diplomatic meetings, EMPs can be used to kill off potentially dangerous Mecholife allowing the Wentals to meet non-mecholife creatures face to face without environment suits.

Somenomac
Somenomac are cryogenic cells. They allow the user to sleep, frozen in time and body, for thousands of years. It doesn't extend the life, only the duration. They do this by literally freezing an individual solid for any duration of time, allowing them to skip across time like a rock thrown across water. While frozen a body is stored in cryogenic cells, some of them self-sustaining, which are kept in large facilities across the RSR. These facilities are called "Frozone Rooms" as they need to be kept at 1-10 degrees kelvin for the system to work properly.

Universal Stabilizer
This is a device being worked on by the Lost Ones, who seek to create a perfectly balanced universe by expanding it to the point of balance and holding it there until the process is self-sustaining. The device has never been tested, and is not yet completed.

Converter Bots
Converter Bots are the original cause of Mecholife in the Wentals. When the Wentals started using them to take over new worlds with relative ease, they became a massive danger to all that was around them. When they and the Starmaster Alliance merged, the Converter Bots went wild, but they had become more refined in the art of conversion, and as such they did not devastate entire planets, but rather slipped in peacefully overnight and the next day the SA was a Mecholife Nation. After that, it was only a single step to become part of the Wentals and form the GUDS.

Holotech
The UM can enter worlds of Virtual Reality that are just as realistic as the actual universe. They can play games, watch hovies, and watch books using these. Watching a book is where you create the images from what you imagine the people to look like. No one is disappointed that way, as every person sees a slightly different book. These VRs are limited though, you can only watch so much VR every week.

Transportation Tech
Name: Antimatter Drive |Tier Level: 2 |Type: Transportation System |Used: Common |Age: 1272 |Power Source: Antimatter Fusion|Background Info: Antimatter Fusion uses antimatter explosions to generate energy. Antimatter Drives harness that energy. Simple.

The Q-Ways
Called "Quantum Pathways" officially, but referred to as "Q-Ways", these are readily traveled and heavily traveled paths through space and reality. The GUMS use them as highways in spacetime, which allows them to travel from place to place faster and more efficiently. Sometimes, however, their creation requires a primitive sapience to be destroyed, in such scenarios 100 males and 100 females are taken and allowed to breed elsewhere, if notification is sent of a request at least 3 days before the event. The Q-Ways work by creating a permanent wormhole-like pathway. For safety factors, the pathways are paired, and traffic goes in opposite directions of each other. You can technically enter wherever you please, but the Ravir keep areas for transferring and entering the major ones so that they can better monitor traffic flow.

Tachyon Shift Drive
Tachyon drives use tachyons, which are naturally faster-than-light particles (often created by switching the "branon" particloids of a particle to attach to hyperspace, while forcing the particle to remain in realspace). Tachyonic shift drives essentially work by converting the ship and everything inside into tachyons. The more mass it gains, the faster it goes, because the ship now has imaginary mass, and becomes a non-real object.

Leaper Drive
The Leaper Drive functions by pulling two portions of space-time together so that they are touching. It opens a window that allows instantaneous travel from point A to point B, for they have been pulled into the same point. These drives pull space together by warping space time around a single point and then pulling that point outward into a large sphere. Enter the sphere you will come out of an identical sphere in a different location.

Inter-universal Portals
Using the same principals as the Leaper Drive, the Inrer-Universal Portals pull two different universes into one spot, allowing travel between them. CenterRing has so many of these portals it is theorized that the pocket univer could not sustain itself without them. They obey the laws of physics completely.

Cascade Drive
In the Ravifold, ships need to use a drive called the Cascade Drive. No one is sure why, but they all understand what they see. When you enter the Cascade Point, you see all the possible futures you could have taken. All of them. Starship captain to miner, colonist to father. Even death, which leave gaps in the line. The Cascade Drive works, but the current Ravir have no idea how, they scavenged the tech from their Pre-Fall Empire.

Universal Engineering
The warping of space-time and the very fabrics of reality.

Foldspace
A form of tech that is still experimental, it allows a ship to fold space over itself and vanish into what could almost be a pocket universe, except it still follows the exact laws of the main universe and doesn't need a portal or special drive to return to the main one, you simply unfold space.

GravBuilds
GravBuilds are buildings and structures made entirely out of gravity. They have no mass of their own, being made out of the very force that is gravity.

Dark Matter Constructs
By clumping, molding, and shaping dark matter, the Union can create dead spots in space, or spots that expand and warp space. Depending on which you create, you can either speed up relative reality or slow down relative reality. Slow it down enough, and you can create a sort of black hole spot, a spot that nothing will ever escape because it enters it and time slows down (looking in from the outside) to the point of not even existing, while inside time is still moving at the normal speed, but the universe outside seems to speed up infinitely.

Meatgrinders
Called such because of their terrifying affects on the flesh of all creatures, even Mecholife. The Meatgrinder can grind through almost anything, being made of various hypermetals and hyperstrong substances (most notably Buckyball Fibers and the Lost Ones supermetal). They are spheres with simple computers within them, smart enough to destroy shapes programmed into them, or simply programmed to turn around when they get to close to friendly ships (which would have a coded pinger to warn the meatgrinders away). The spheres have a limited energy source, but can do an immense amount of physical and psycological damage in a short time. They are covered it little whirling blades and teeth, which allow them to fly easily in the air. These teeth are always whirling, and give off a high pitched whine. The space based ones are somewhat larger then planetary ones, as they need to contain a Gravitron Drive (warp gravity to move) and a much larger energy source (and arc reactor). However, both do the same thing. They grind. Anything that they hit is ground up into a pulp, be it metal, flesh, stone, or wood. They are the ultimate in complete kill weaponry, as they do not discriminate between civilians and soldiers, children and aults. They simply attack anything that A) has the pre-programed target shape, or B)isn't pining a friendly signal.

There are large construction plants that burrow into a planet's surface and mass produce millions of the buggers over the course of a single day, such an attack can devastate entire population centers in mere hours. They exist in a swarm, and have full shield penatraiting abilities, being so simple that electromagnetic shields have no affect, and having an anti-force field device built into them. You cannot shoot them all either, you will never be able to. They are also drawn towards heat, like weapons fire and engines. These are weapons of complete destruction, as bad as nanotech but far larger and simpler. They are meatgrinders.

Shield Backfire Weapons
SBWs are weapons designed to penitrate a shield by shedding and outer layer and then having a burst of speed. They enter the shield and then ricochet back and fourth inside the shield, bouncing off it until the projectile has either destroyed itself or destroyed the shields generator. Upon complete destruction, the projectile detonates, doing one last blast of damage to the enemy ship.

Gravity Weapons
With the mass use of gravity based tools, the Wentals naturally came to realize such can be used as weapons. They now have massive Gravitron Generators that create black holes for destroying ships and even small planets. They also have handheld Gravitron Generators for close combat. This is on top of all their other weapons.

EMPs
Electromagnetic Pulse Weapons aren't used among the Wentals, though they can use them, as Mecholife is killed almost instantly by such weapons.

Ice Weaponry
Uses supercooled substances, often water. These substances are launched at enemy ships, where they freeze and jam up the ships systems.

Jammer
Shoots a giant jar of jam at an enemy ship. The jam basically gets itself stuck in all portions of the ships, clogging up engines and weapons ports, and stopping radar and communication from functioning.

Viruses
Uses computer viruses to disable and destroy enemy ships. Rather straightforward.

Drainage
Drainage is when an individual drains an enemy of their power. This can be done only by the Guardians, and can render almost all power sources useless and empty. However, some power sources, like entire stars, cannot be drained at the rate they create energy, allowing some energy to be left behind and used.

Ship Weapons

 * Photonic Weapons - Come in all sizes and shapes. They shoot powerful blasts, beams, rays, and waves of energy at enemy ships. Sometimes they simply blow up the target, other times they energize it, causing molicules and atoms to vibrate and breaking the ship apart. Other times, they push, pull, smash, break, or otherwise disable an enemy ship.
 * Photonic Cannons - Very large energy weapons, generate all forms of energy release, and can destroy far larger objects then simple energy weapons.
 * Anti-Matter Weaponry - Uses antimatter and matter to create an explosion.
 * Projectile Weapons - shoot objectsa and use kinitic energy to damage enemy ships.
 * Grav-Pulse - uses gravitational waves to destroy spaceships.
 * Gravitron Cannons - Gravitron Cannons use powerful focused blasts of gravity in a strait line in the direction the cannon is pointing.

Soldier Weapons

 * Photonic Guns - Limited use energy guns that need to be rechaged after 500 shots.
 * Photonic Machine Guns - Plugged into a generator, they can be used for far longer then energy guns. No need to recharge.
 * Projectile Guns - Use obullets to destroy enemy soldiers.
 * Electric Fields - Create electical fields that can kill enemies.
 * Photonic Swords - for close combat when guns are useless. Cut and slice through anything, similar to light-sabers.
 * AllSabers - A type of metal not from this universe that is far denser and stronger then anything found here. Can cut through any metals found or manufacured in this universe. Still takes a great deal of strength to cut through other metals. Only the Lost Ones, who are made of the same metal, carry such weapons.

Computerized Weapons

 * Computer Viruses - Simple and straightforward in effect but not design. These screw with enemy computers and ships, and they can be sent via messages, contact weapons, even energy weapons.
 * Virtual Reality Simulators - Used against vast numbers. They trap the enemy within a false reality, leaving them completely defenseless in this reality. In their false reality everything seems to be working exactly as in the real reality, but they are doing nothing in the actual battle. Powerful and deceptive, rarely used due to old laws against it.

Weapons of Mass Destruction

 * Starwarp - Effects can vary between a star going nova, if the UM want to make a show of sheer power, to the star simply letting rip with a series of solar flares and sudden warps in magnetic fields. By changing the inner working of the star, the Ravir can cause many different endings. A good and often used description is: "Throwing a wrench in the system." The UM don't waste energy unless they need to, like when they want to cause a star to go nova for shock and awe.
 * Gray Bomb - Drops a Nanotech Bomb onto a planet, causing subsequent destruction of the planet. Can be modified to work on astroid belts, stars, and gas giants, as well as ships.
 * Obliterators - Reverse or eliminate the gravitational pull of the black hole, effectively releasing all the energy in one single blast.

WDW 8.1 Class
Called Star Killers for the devastating effects they have on stars, The 8.1 Class Wormhole Drain Weapon is a small sphere that is dropped into the heart of a star, where it promptly does what it does best: opens a spheroid wormhole around itself and starts sucking the star in from the inside out. This causes the entire star to collapse into chaos, and ends up sending the stars remains to wherever the Wentals program the exit point of the wormhole to be. Sometimes they just have it dump the star into empty space around a system, other times they have dumped it into planets (naturally causing them to be destroyed). The WDW 8.2 Class is a weapon to be feared, and is easily produced. All you need to do is open a wormhole, the star will collapse into it by itself.

GasSpheres
GasSpheres are dropped into a gas giant, they cause it to collapse. They are basically little tiny, microscopic spheres that, when put under certain kinds of pressures, will cause gasses to become liquid. The pressures needed to do this can only be found naturally inside gas giants. Once dropped into a gas giant, the entire system is doomed as the Gas giant will collapse and releases so much energy that it will outshine the star it orbits. This turns anything living in a system into interstellar dust, as well as any planets on the same side of the star the giant orbits. This weapon is a suicide weapon because the ship holding them needs to dive into the Gas Giant, destroying the ship and crew. It only takes one Gassphere to initiate the Collapse.

Biological Weapons
Diseases, engineered animals, and other biological warfare is something the Wentals use. Also, their life is incompatible with biological life (or so it is thought) so they only need to release some of their Mecholife into an ecosystem to destroy it.

- Place on a planet to destroy all threats, then douse planet in sulferusia, a disease of their making, kills Archanmons.
 * Archanmons